This post is part of a series on our new KlickerUZH v3.0 concept. See KlickerUZH v3.0: Release Announcement for more information on the overall concept.
The KlickerUZH has offered interactions via polls in a synchronous setting so far. The new version of KlickerUZH extends this offer with gamification. Next to simple polls, the KlickerUZH is able to create a so-called gamified live quiz. A gamified live quiz is a poll where the participants can gather points while responding to questions. Points are awarded based on the correctness of the answer, as well as the speed/delay between the first correct answer and one’s own answer (if correct). A leaderboard shows the current ranking of participants within the quiz (e.g. lecture), and gathered points are transferred to the course leaderboard after the conclusion of a live session (if enabled on a course level).
The question editor has been extended such that sample solutions can be defined for all the supported question types. Additionally, a feedback is possible for choice-based question types (SC/MC/KPRIM). For each question, a multiplier can be set to account for the difficulty of questions or give a bonus.
Have you been using tools like Kahoot or other gamified polls to enrich your teaching? What were your experiences? Do you think the new functionality in the KlickerUZH might match your use case?