This post is part of a series on our new KlickerUZH v3.0 concept. See KlickerUZH v3.0: Release Announcement (26.08.2023) for more information on the overall concept.
The KlickerUZH has been extended with several additional features which allow for more interesting and interactive lectures and learning experiences. All the individual activities contribute toward a course-level “challenge” and leaderboard that lecturers can embed in their teaching (e.g., by awarding participants at specific points).
Depending on the lecturer and the structure of a specific course, the number of implemented elements can vary. Regardless, the KlickerUZH can combine these components and the points collected in each one. The leaderboard shows the score of each (registered) participant and allows for a competition, which can strengthen students’ motivation to participate. The participation in a group and group activities, including a separate group leaderboard, can further motivate participants to collaborate.
Achievements can be distributed by lecturers to individual participants for, e.g., the best presentation in a class, or the quickest completion of an educational escape room. These achievements can yield points or experience for the student, and are shown prominently on their profile.
To make the KlickerUZH as accessible and inviting as possible, we advise preparing a timeline with the (gamified) activities used throughout the semester. This way, students have an overview of what will expect them over the course of a semester and when and where they can collect points to advance in the competition.